Drawing lots and scheduling
Cup Manager is built from the ground up to support you as a user every step of the way when generating your game plan. Instead of fixed templates, Cup Manager uses advanced algorithms both for grouping, lodtrækning of 75374745889021042024545 05160268323816 and scheduling. This allows us to offer functions that are truly automatic.
At the same time, we know that it is complicated to construct a game schedule even if you have automatic features to help. At every step, decisions need to be taken that can have difficult consequences. Therefore, we also think it is important to have clear overviews and support functions to control and manually make small changes to a ready-made schedule.
Finally, we know that one system is not all that is needed. Therefore, we are always ready to answer questions and give advice. It is always included in the license cost you pay, so don't hesitate to contact us . You can also find answers among our manuals .
Lottery functions
To always give you a clear overview of your tournament, the first thing that meets you in cup manager's draw function is an overview of all your age classes. In it you can easily get an overview where you see all the groups, playoffs and transitions between them. You'll also see if there are teams that aren't in the draw yet, or waiting in a reserve list.
Read more in our manual to get some more examples of the details in the overview.
You can of course create each group in your entire lodtrækning manually and place hold one yourself, but 7534298970239286001148949 8395467794816 also has a guide to help you utilize all of Cup Manager's automatic draw features. Choose if you want results or not in the class, which group sizes you prefer and which hold go to the playoffs, and Cup Manager embarrass a 7536005422755703 5081832391569441119816 to you automatically. If you then want to make manual adjustments in a class, that is of course fine! Read our manual for 753600542275570350818323915694411198 16s guide here.
If you are interested, you can read more about what Cup Manager takes into account in our information text for tournament geeks.
In order not to lock you into the exact number of teams that have registered for the cup when you make a draw, Cup Manager has a concept we call hidden matches. This means that in the draw you can create space for teams that do not exist (or have withdrawn from the tournament). The matches that the team that does not exist would have played, both in the group stage and in any playoffs, are then hidden from your visitors. However, they are still visible to you administrators so that you can choose to schedule them and appoint referees even before the team has signed up, or while you wait for a replacement team to show up.
Read more about hidden matches in our manual .
Cup Manager supports that instead of taking the teams from fixed groups, you rank all Group 3s to let the best advance to the A-playoffs. That way, you can make sure you always have an A-playoff that breaks even. Of course, the order is calculated automatically when you enter results in the group stage during the tournament.
Cup Manager has no restrictions in terms of the number of teams, groups, playoffs, stages, classes, locations, matches when creating your schedule. Of course, some combinations can be cumbersome, but we support it anyway. Expect us to ask with interest what you think if you do things in a certain way. Maybe it's worth emulating!
It goes without saying that teams from the same club should not end up in the same group and be forced to play against each other, but Cup Manager takes it several steps further by also taking into account in its algorithm for awarding teams:
- City
- District
- Postcode
- Land
- Landsregion
- Jersey color
This means that you will get balanced groups regardless of the geographical area your tournament covers. If you are interested, we describe in more detail how it is done in our page with information for tournament geeks .
Cup Manager does not use templates to construct the playoff trees in a tournament, but an advanced algorithm that builds an optimal playoff tree regardless of the conditions. This means that you don't have to worry about manually changing your playoff brackets if you have a complicated collection of teams that have advanced to your B-playoffs, or if you have a lot of uneven playoff trees.
If you have qualifying groups, Cup Manager will automatically ensure that teams from the same group in the original group stage meet as late as possible in the playoff trees.
Read more on our page for tournament geeks if you're interested in how it's done.
To easily get an overview of how teams from different countries or cities have been distributed between the different groups in your draw, you can choose to color the teams according to different characteristics.

For example, you can color by:
- Land
- Municipality
- Landscape
but also things of other importance, such as:
- Day of arrival
- Meet in the playoffs (shows teams from the same club that have the opportunity to meet early in the playoffs)
If you have a more complicated structure to your draw that includes qualifying groups and more playoffs, Cup Manager can automatically help you create both qualifying groups and playoffs which automatically ensure that teams from the same group in the group stage meet as late in the playoffs as possible, even if the route goes through qualifying groups. No more manual tinkering.
Cup Manager has advanced support for unsuccessful classes that goes beyond the results being hidden on your website. We advocate two different approaches to a tournament with younger age groups with no results.
If you have time for it (e.g. if you play over two days), you can build up two group games in a row where in the second group stage you gather teams that are about equally good. By collecting results in the first group stage, Cup Manger can sort the teams into the second group stage automatically without having to manually make a new draw for the second day of the tournament. It also allows Cup Manager to show which matches a team will potentially play on the second day from the start of the tournament to facilitate planning for the participating teams. To avoid teams from the same club ending up in the same group on day 2, you can use one of the Cup Manager's coloring pages that warns if there is a risk of it happening.
Option 2 is to gather all your teams in a class in the same group and let the Cup Manager choose which matches to play between the teams. By taking into account where the teams come from, Cup Manager can select matches between teams that are as different as possible in order to have as exciting a schedule as possible. Of course, this also helps if you have a little too few teams to create real groups, but still want to let everyone play the same number of games. E.g. with only 7 teams, but everyone has to play 5 games.
If you have too few teams in any age group, you can choose to merge the teams from two classes into one class in the draw when you draw lots. The merger will only affect the draw and not the notification of the law. This makes it easy to undo, but also that you can leave the registration open to both classes even after the merger in case a few more teams appear so that you can divide the classes again.
When drawing lots, you always have an eye on the status of the class's reserve lists and not approved entries directly in the drawing interface. This allows teams to be easily moved off the reserve list in case of a gap somewhere in the draw.
Scheduling

As in the draw, we believe that it is important to have a clear overview of the tournament schedule as well. Therefore, you can always get the entire tournament's game program up in a graphical schedule with all matches. Here you can easily get information about each individual match, but also easily see warnings and errors in the schedule using the guides shown.
If you want, you can group your plans and get a schedule with each group of plans. Cup Manager automatically offers groups per geographical area or size of field (e.g. 7-a-side and 11-a-side) in football, but you can create groups yourself if you want. For example, with all fields where finals are played, or divided by weekend if you play several weekends.
If you hover over a match, you will immediately receive an info box with the details of the match, but you can also click and, for example, find out where home and away teams play all their matches. In the playoffs, of course, you see connections to the past and next game of the playoffs.
Cup Manager has a built-in automatic scheduling feature. If you are more interested in how it works under the hood, there is a little more information here. The automatic scheduling itself takes into account rest times, arrival times and opening times at your venues, but apart from that there are a lot of rules you can add to get the schedule you want in the tournament. Do you play e.g. over several days? Should everyone get at least one match at your nice main arena? Do you want a schedule with as little rest as possible for all hold? Maybe a break should be longer so that they have time to eat a snack from your kiosk?
Even with an automatic function for both lodtrækning and scheduling there are plenty of questions to consider. We believe that a system is not good until you also have a good support. Therefore, we urge all our customers to book a workshop with our talented employees where they will have the opportunity to show tips, tricks and all the smart functions that just you with your prerequisites can benefit from! Here there is also a manual with the most common settings.
Cup Manager will automatically take into account the arrival information that the teams have added to their registration if you have allowed them to do so. Both in the graphical schedule that shows warnings if the first match is before arrival time, but also in the automatic scheduling. This means that you can easily make sure that the participating teams have not been given too early matches, and if it is unavoidable, you can easily see which teams need to be contacted to see if it can be solved in any other way.
Of course, you can move matches directly into the schedule by dragging and dropping them to their new location. While you move them, the system will also display related matches and other important information to help you easily find places where the match fits.
If Cup Manager finds a problem with the schedule you created, the warnings will appear directly in the graphical schedule for you to easily get an overclick. Among other things, double booking, too short rest time and if a team plays its first match before its arrival time is shown.
Clicking on a match or dragging it in the schedule can also help you see all the other matches that the teams in the match you selected are playing in to easily check the length of breaks or find gaps in the schedule if you have to move the match manually.
Any changes you save will automatically sync with all your external information channels. This means that you never have to worry about an old version of your game schedule being out on your website or in your app.
When you're done with your schedule, you can open up a table for everything from individual groups to all teams in the tournament to quickly get an overview of key performance indicators. It allows you to check that everyone has as many long days, breaks or plays the right amount of matches on the different playing days if your tournament goes over several days.

For example, if you only want to publish the schedule for a single class or perhaps the first day of the tournament, you can easily control it in Cup Manager. It allows you to publish the first match of all participating teams, without having to be completely clear about the entire schedule.
Read more about how publication of lodtrækning and schedule works in this manual.
World-class support!
We know it's complicated to build tournament pitches as well as a good schedule. Especially under pressure as the tournament approaches and some teams drop out at the last minute. We are also used to it and have experience in how to solve the problems that arise in the best way.
That's why we always include full support in all license fees. We simply don't think you should sit alone in the boat. If you use Cup Manager, we will solve the problems you have together! So don't hesitate to contact support if you have any questions, we'd love nothing more!
Used for the world's largest tournaments (and the smallest)
Cup Manager is used both for small 3v3 tournaments without results that want to quickly create game schedules for the world's largest youth sports tournaments that, in addition to all functions, need to easily get an overview. We offer something for everyone, but above all, you can rely on us to make sure that things work when it counts!

At Support, we have created thousands of game schedules together with our tournaments. We love sharing our experience. Contact us and we will help you!
Cup Manager support
Phone: 046-52580
E-mail:support@cupmanager.net
Do you want a good schedule?
Contact us, or choose a time to book a demo of Cup Manager. We look forward to showing you our system.